![]() The game only gets more interesting from there, with the two types of routes adding to the tension in the will-I-or-won’t-I scramble to complete tickets. I go with the recommended allotment, but in at least one of my games a player was able to make a good prediction early on. Sure, you can exchanges pieces later if you need to, but calling it from the beginning saves you both a turn and a non-trivial point penalty. One of the first choices you have to make is one of the toughest: predicting how many Trains and Ships you’ll need to build your routes. Having two different route types makes for interesting decisions. While the game is still beautiful in its simplicity - yes, you can still play this with just about anybody - Rails & Sails is more challenging than its predecessor, offering clever and exciting twists on the classic gameplay. Rails & Sails is a clever twist on Ticket to Ride, and I predict most fans of the series will enjoy where Alan Moon and Days of Wonder have taken the franchise. Game end is triggered when one player has six pieces or fewer, and at that point, everybody gets one more turn.Īfter the game concludes, scoring happens, with each player’s final score being their current game board score, plus or minus their ticket scores, plus points from harbors, less points for uncompleted harbors. If he fails to complete the card, he loses the number on the bottom right. he can trace the precise route), he gets the larger number on the bottom left of the card, but if they are completed not in the specified order, he gets the smaller number. If a player completes the cities in the specified order (i.e. In addition to standard tickets, this game also has “Tour Tickets”: these show multiple cities in a particular order. Additionally, it is worth noting that, on the World Map, there is “wrap around” such that the globe truly is round. Some ship cards are “double ships,” which allow for placement of two pieces. The player loses one point per piece exchanged. The player exchanges any number of pieces with those in the box. (20 points for one completed ticket into it, 30 for two, and 40 for three.) Players start with 3 Harbors, and they don’t have to build them, but they lose four points at the end of the game if they don’t. Points are awarded if the player has a harbor with completed tickets into it. To build a harbor, a player must play two Train Cards and Two Ship cards, all of which must be the same color and have a harbor symbol. Harbors can only be built in cities with the port symbol. The player builds a harbor in a city into which he has at least one claimed route. The player draws four tickets and must keep at least one of them. Double routes are not used in the 2- and 3-player games. Some rough terrain makes a “Pair” space, which requires two train cards to claim. To complete routes, players pay either the corresponding Train Cards or Ship Cards. (If there are ever three or more wild cards, the display is still replaced, using three cards from each deck.) The wild cards are only found in the train cards. The Train Cards and Ship Cards are kept separate, and when a player takes a face-up card, he replaces it with a new card from the deck of his choice. There are six cards face-up from which players can pick their travel cards. As in base Ticket to Ride, a player takes two travel cards, or just one if he selects a face-up wild. As explained below, players can use their turn to exchange pieces in the middle of the game, but they lose one point for each piece exchanged. Everybody gets 25 trains and 50 ships, but they can only keep 60 pieces. Once everybody picks their tickets (they take 5 and must keep at least 3), they decide which pieces they’ll have in the game. For an overview, check out our Spiel des Jahres re-review we published last year.Įach player starts with 3 Train Cards and 7 Ship cards. ![]() If you haven’t played that game, you’re missing out one of our favorite games at The Opinionated Gamers. This review assumes some familiarity with Ticket to Ride. Our review of the Great Lakes map will be published at a later date. The below review focuses on the World map. ![]() If you’re a fan of the series, this is worth picking up. The result is a fresh take on the Ticket to Ride series, one with a bit more strategy involved than base the base game. As discussed below, there are other clever additions to gameplay as well. There are cards for each type of route, so players need to balance collecting the two when completing their tickets. ![]() This new release features two maps - one for “The World,” the other for “The Great Lakes.” The big change from past Ticket to Ride games is the addition of a second type of route: not only will players be building railways, they’ll also be building routes for ships. Alan Moon’s Ticket to Ride is among my all-time favorite games, so I was looking forward to the Gen Con 2016 release of its latest iteration, Rails & Sails. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |